Bunni zu Heltzer

Bunni zu Heltzeraka: none
Age: 27 (apparent)
Height: 6′-0″
Association: Broadcaster at The HERO Channel

Intelligence – above average
Sanity – above average
Character – average
Maturity – above average
Sophistication – above average
Wisdom – above average
Strength – exceptional
Speed – above average
Endurance – exceptional
Dexterity – above average
Durability – mythological
Recovery – exceptional*(see note 2 below)

Power/Skill Set: Beauty, Charisma, Charm, Class, Culture, Grace, Humor, Intelligence, Personality, Sensitivity, Versatility,…

… oh yeah – and Claws, Dagger Mastery, Fangs, Heightened Senses, Life Stealing, Shapeshifting, Staff Mastery, Strength, Subliminal Suggestion, Telepathy, and a whole library of very nasty Necromancer spellcraft.

Bunni zu Heltzer was born somewhere between 3050 B.C. and 3100 B.C., before the Great Flood, when giants roamed the earth along with other sentient races. Spellcraft, holy wars, and epic battles between good and evil (and epic debates over the definitions of good and evil) were the order of the day. The illegitimate daughter of a minor Canthan noble and an Elonian merchant, she grew up in the comfort of her mother’s house in Kamadan where money bought whatever was needed.

When she turned 21, she went out clubbing to celebrate (HEY!!! it’s MY story! Just enjoy it!) and met a handsome stranger who didn’t have her best interests at heart. In fact he didn’t have much of a heart at all; he was a vampire. Being an accomplished Necromancer already, Bunni was fascinated to meet such a high-functioning undead. He overpowered her and bit her repeatedly, ensuring that she would become like him.

As a Necromancer, she fully understood her fate. Her homeland idolized the Paragons, chivalrous upholders of virtue for the sake of the common good. Now dependant on the lives of others for sustenance, she could not remain in Istan and expect to be tolerated for long. Her father’s homeland was more hospitable but not very comfortable, she was dark skinned and the zu Heltzers were pale-skinned forest-dwellers. Being Kurzick, the zu Heltzers were at war with the Luxons. Fighting alongside the Kurzicks, at least she would not be persecuted for what she was.

Over the next five millennia, she learned much about people, politics, culture, life and the afterlife, and most importantly; money and power. She has seen the Great Flood, wars of conquest, crusades, purges, and natural disasters – here and in other planes of existence – has been pursuer and pursued, and has felt betrayal and revenge. When she had her “handsome stranger” dealt with, it didn’t restore her life – but she became free of his control and she began to learn how to function among the living again.

It’s been tough, but she’s persevered. The witch-hunting craze of the 1600’s and that Institoris mess of the late 1400’s with his “Malleus Malificarum” were dicey times at best. Recently though, say the last couple hundred years or so, technology, feminism, and laissez-faire culture have made joining the living relatively easy, from a social standpoint. Taking advantage of the very, very recent “undead craze,” she began to make a reputation for herself in the public eye where she has longed to be accepted, literally for centuries. Within the entertainment industry she was accepted as the “Queen of the Night,” famous for being famous for “doing undead” better than anyone else. Nobody believes she’s really undead, she’s just accepted for “publicly playing the role really well,” and centuries of experience have given her unmatched charm, culture, and grace to add to her distinctive looks and unique accent leaving her with an entertainment commodity she markets enthusiastically.

She’s the last “classical” vampire (no sparkling in the daylight and no charming teenage boys). The werewolves, the undead legions, the mythological monsters, they’re all gone. She’s happy with that. Though it can’t last forever, she’s happy being accepted in public. She’s begun searching for the ultimate philosophical meaning of existence, trying to unravel the reason for her own existence.

The Poisoning was both a blessing and a curse. When supers began to emerge as a regular phenomenon, the entertainment industry was not far behind and The HERO Channel joined the hundreds of cable and satellite options as a unique source for superhero news and entertainment. When its launch was announced, Bunni saw her chance to go global, applied, and was hired immediately – now the “Queen of the Night” is the 6-foot tall, dark-skinned, fanged, white-eyed, white-haired darling of the super-hero world. On the other hand, now the world is just full of freaks again…

You can reach-out to Bunni at bunnizuheltzer@outlook.com
or find her at https://www.facebook.com/profile.php?id=100009681309532

1. Cantha, Kamadan, Istan, Kurzick, Luxon, Paragon (with a capital “P” as a vocation), and the “zu Heltzer” family name are trademarks of ArenaNet games.
2. Her recovery is boosted to mythological or super via some “extraordinary techniques.”
3. The “Malleus Malificarum” was written by Heinrich Institoris after Pope Innocent VIII granted him legal authority to hunt “witches.” In his writing, Institoris defines for himself the range and scope of this authority (which, being Papal, the world at that time regarded as having come from God) extending it to include a range of monsters such as demons and vampires.

IP Status: Original, inspired by classical Vampires (ie: Dracula) with a pre-vampire history added as above.

COPYRIGHT: All images, descriptions and stories regarding Bunni zu Heltzer are protected by copyright. Use or duplication without express written permission is punishable under US copyright law. Registered copyright applied for.

TRADEMARK: The “zu Heltzer” family name is a trademark of ArenaNet Games and is used under the fanart concept. The name “Bunni zu Heltzer” is a trademark of the owner of AsylumReRaiders.com. Registered trademark applied for.

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